SetName

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setName

Lua Syntax:

setName(object, name, {flags=1, 
    flush = true|false})

Arguments

object

"object path"|"object id"|object - Specifies an object to rename.

name

"string" - The new name of the object.

Flags

fl/flush

If true then the pending notifications will be flushed immediately. By default notifications of commands inside a command group will be sent after the group is closed.

Return Values

None.