SetName
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setName
Lua Syntax:
setName(object, name, {flags=1, flush = true|false})
Arguments
object
- "object path"|"object id"|object - Specifies an object to rename.
name
- "string" - The new name of the object.
Flags
fl/flush
- If true then the pending notifications will be flushed immediately. By default notifications of commands inside a command group will be sent after the group is closed.
Return Values
None.