Particles
Jump to navigation
Jump to search
The particle-systems offer you phantastic possibilities in the range of the "special effects" The basic set of parameters like direction, speed, largeness and color of the particles allow indefinitely many possible combinations for "open on ideas "designer. You can use particles as a foreground or (in the near future) for object-graphics or animations, which can be placed anywhere in your game-rooms/scenery.
Examples for possible applications:
- Weather effects(rain, fog, snow,...)
- Fire (flames, sparks,...)
- Water (fountain, waterfall,...)
- Plasma, force field, laser,...
There are lots of possibilities!
- Emitter
- Number of particles
- New per time
- Type of emitter
- Enlargement
- Position
- Opening Angle
- Direction angle
- Velocity
- Min./Max. Life
- Size of particles
- Min./Max. color
- Handling of the input field for numbers with decimal places
- Handling of the input field for colors
- The RYB-range of colours and the HSV-range of colours
- Handling of the input field for curves