Particles: Difference between revisions
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* [[Particle Basics|Basics]] | * [[Particle Basics|Basics]] | ||
** [[Particle Basics#screen layout|screen layout]] | ** [[Particle Basics#screen layout|screen layout]] | ||
** [[Particle Basics# | ** [[Particle Basics#Opening angle|aperture angle]] | ||
** [[Particle Basics# | ** [[Particle Basics#Direction angle|direction angle]] | ||
** [[Particle Basics# | ** [[Particle Basics#Form of the emitter|form of the emitter]] |
Revision as of 22:48, 25 March 2006
The particle-systems offer you phantastic possibilities in the range of the "special effects" The basic set of parameters like direction, speed, largeness and color of the particles allow indefinitely many possible combinations for "open on ideas "designer. You can use particles as a foreground or (in the near future) for object-graphics or animations, which can be placed anywhere in your game-rooms/scenery.
Examples for possible applications:
- Weather effects(rain, fog, snow,...)
- Fire (flames, sparks,...)
- Water (fountain, waterfall,...)
- Plasma, force field, laser,...
There are lots of possibilities!