SetName: Difference between revisions

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(New page: ==setName== Lua Syntax: <pre>setName(object, name)</pre> ===Arguments=== ====object==== :'''"object path"|"object id"|object''' - Specifies an object to rename. ====name==== :'''"string"...)
 
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Lua Syntax:
Lua Syntax:
<pre>setName(object, name)</pre>
<pre>setName(object, name, {flags=1,
    flush = true|false})</pre>
===Arguments===
===Arguments===
====object====
====object====
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:'''"string"''' - The new name of the object.
:'''"string"''' - The new name of the object.
===Flags===
===Flags===
====fl/flush====
:If true then the pending notifications will be flushed immediately. By default notifications of commands inside a command group will be sent after the group is closed.
===Return Values===
===Return Values===
None.
None.

Latest revision as of 11:57, 16 August 2009

setName

Lua Syntax:

setName(object, name, {flags=1, 
    flush = true|false})

Arguments

object

"object path"|"object id"|object - Specifies an object to rename.

name

"string" - The new name of the object.

Flags

fl/flush

If true then the pending notifications will be flushed immediately. By default notifications of commands inside a command group will be sent after the group is closed.

Return Values

None.