SetName: Difference between revisions
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(New page: ==setName== Lua Syntax: <pre>setName(object, name)</pre> ===Arguments=== ====object==== :'''"object path"|"object id"|object''' - Specifies an object to rename. ====name==== :'''"string"...) |
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Lua Syntax: | Lua Syntax: | ||
<pre>setName(object, name)</pre> | <pre>setName(object, name, {flags=1, | ||
flush = true|false})</pre> | |||
===Arguments=== | ===Arguments=== | ||
====object==== | ====object==== | ||
Line 10: | Line 11: | ||
:'''"string"''' - The new name of the object. | :'''"string"''' - The new name of the object. | ||
===Flags=== | ===Flags=== | ||
====fl/flush==== | |||
:If true then the pending notifications will be flushed immediately. By default notifications of commands inside a command group will be sent after the group is closed. | |||
===Return Values=== | ===Return Values=== | ||
None. | None. |
Latest revision as of 11:57, 16 August 2009
setName
Lua Syntax:
setName(object, name, {flags=1, flush = true|false})
Arguments
object
- "object path"|"object id"|object - Specifies an object to rename.
name
- "string" - The new name of the object.
Flags
fl/flush
- If true then the pending notifications will be flushed immediately. By default notifications of commands inside a command group will be sent after the group is closed.
Return Values
None.