getObject(path_or_tuple [, logWarning])
- "string" - Path to a Visionaire Object. The path has to start with a table name, then follows the object name in brackets ('[',']') - only the game table does not have an object name. Optionally a field name (field type must either be t_link or t_links) can follow after a dot '.'. For t_links fields you must specify an object name in brackets ('[',']'). For t_link fields there are no brackets. Alternatively you can also pass in a tuple with the table id and the object id, e.g. "(0,3)".
- true|false - If true (default) a warning will be printed to the log file if the object could not be found.
- The found visionaire object or an empty object if no object was found.