CreateObject

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createObject

Lua Syntax:

createObject(tableId [, parentObject, field], {flags=1, 
    name = "string", 
    flush = true|false})

Arguments

tableId

int - Table identifier which defines type of created object.

parentObject

"object path"|"object id"|object - Object where the created object will be added to.If no parent object is given the created object will be added to the game object.

field

int - Data field where the created object will be added to the parent object.

Flags

n/name

The name of the newly created object.

fl/flush

If true then the pending notifications will be flushed immediately. By default notifications of commands inside a command group will be sent after the group is closed.

Return Values

None.