PasteObjects

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Revision as of 09:39, 25 October 2008 by Timo (talk | contribs) (New page: ==pasteObjects== Lua Syntax: <pre>pasteObjects(windowName [, parentObject, field])</pre> ===Arguments=== ====windowName==== :'''int''' - Name of the new toolbox. ====parentObject==== :''...)
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pasteObjects

Lua Syntax:

pasteObjects(windowName [, parentObject, field])

Arguments

windowName

int - Name of the new toolbox.

parentObject

"object path"|"object id"|object - Object where the pasted object(s) will be added to.If no parent object is given the object(s) will be added to the game object.

field

int - Data field where the pasted object(s) will be added to the parent object.

Flags

Return Values

None.