Difference between revisions of "PasteObjects"

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==pasteObjects==
  
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Lua Syntax:
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<pre>pasteObjects(windowName [, parentObject, field], {flags=1,
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    flush = true|false})</pre>
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===Arguments===
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====windowName====
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:'''int''' - Name of the new toolbox.
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====parentObject====
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:'''"object path"|"object id"|object''' - Object where the pasted object(s) will be added to.If no parent object is given the object(s) will be added to the game object.
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====field====
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:'''int''' - Data field where the pasted object(s) will be added to the parent object.
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===Flags===
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====fl/flush====
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:If true then the pending notifications will be flushed immediately. By default notifications of commands inside a command group will be sent after the group is closed.
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===Return Values===
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;objects
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:List of newly created pasted objects.

Latest revision as of 12:57, 16 August 2009

pasteObjects

Lua Syntax:

pasteObjects(windowName [, parentObject, field], {flags=1, 
    flush = true|false})

Arguments

windowName

int - Name of the new toolbox.

parentObject

"object path"|"object id"|object - Object where the pasted object(s) will be added to.If no parent object is given the object(s) will be added to the game object.

field

int - Data field where the pasted object(s) will be added to the parent object.

Flags

fl/flush

If true then the pending notifications will be flushed immediately. By default notifications of commands inside a command group will be sent after the group is closed.

Return Values

objects
List of newly created pasted objects.