Mouse settings: Difference between revisions

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===Right Mouse Button===
===Right Mouse Button===
Choose what will happen if the right mouse button is pressed. With <font class="keyword">use for individual actions</font> you will be able to use the right mouse button for any action purpose (e.g. 'Right click on door', 'Right click on button', etc.). <font class="keyword">activates standard command</font> will set the standard command as current command and <font class="keyword">activates next command</font> activates the next available command (e.g. you have created three commands: 'Walk to', 'Look at' and 'Use'. Pressing the right mouse button will switch from 'Look at' to 'Use', from 'Use' to 'Walk to' ...). Choosing <font class="keyword">starts the following action</font> you can choose which action will executed after the user has clicked the right button,(e.g. display or hide the interface).
Choose what will happen if the right mouse button is pressed. With <font class="keyword">use for individual actions</font> you will be able to use the right mouse button for any action purpose (e.g. 'Right click on door', 'Right click on button', etc.). <font class="keyword">activates standard command</font> will set the standard command as current command and <font class="keyword">activates next command</font> activates the next available command (e.g. you have created three commands: 'Walk to', 'Look at' and 'Use'. Pressing the right mouse button will switch from 'Look at' to 'Use', from 'Use' to 'Walk to' ...). Choosing <font class="keyword">starts the following action</font> you can choose which action will executed after the user has clicked the right button,(e.g. display or hide the interface).


If <font class="keyword">with individual execution</font> is selected then the right mouse button will be processed additionally after the action.
If <font class="keyword">with individual execution</font> is selected then the right mouse button will be processed additionally after the action.
===Left mouse button===
Choose what will happen if the left mouse button is clicked. Choosing <font class="keyword">starts the following action</font> you can choose which action will be executed after the user has pressed the mouse button. There is always individual execution (for object/character actions) for a left mouse click.


===Double click===
===Double click===
Choose what will happen if the left mouse button is double clicked. With <font class="keyword">use for individual actions</font> you will be able to use the double click for any action purpose (e.g. 'Double click on door', 'Double click on button', etc.). Choosing <font class="keyword">starts the following action</font> you can choose which action will executed after the user has double clicked.
Choose what will happen if the left mouse button is double clicked. With <font class="keyword">use for individual actions</font> you will be able to use the double click for any action purpose (e.g. 'Double click on door', 'Double click on button', etc.). Choosing <font class="keyword">starts the following action</font> you can choose which action will executed after the user has double clicked.


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===Time until mouse button hold===
===Time until mouse button hold===
Configure the time that is needed to hold the mouse button until the event 'hold mouse button' will be executed.
Configure the time that is needed to hold the mouse button until the event 'hold mouse button' will be executed.


===Hold left mouse button (button released)===
===Hold left mouse button (button released)===
Choose what will happen if the left mouse button is being hold for a longer time (this time can be specified at <font class="keyword">Time until mouse button hold [ms]</font>). The event will be executed after the mouse button has been released. With <font class="keyword">use for individual actions</font> you will be able to use the hold button for any action purpose (e.g. 'Hold button on door', etc.). Choosing <font class="keyword">starts the following action</font> you can choose which action will executed after the user has hold the mouse button for a longer time.
Choose what will happen if the left mouse button is being hold for a longer time (this time can be specified at <font class="keyword">Time until mouse button hold [ms]</font>). The event will be executed after the mouse button has been released. With <font class="keyword">use for individual actions</font> you will be able to use the hold button for any action purpose (e.g. 'Hold button on door', etc.). Choosing <font class="keyword">starts the following action</font> you can choose which action will executed after the user has hold the mouse button for a longer time.


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===Hold left mouse button (button pressed)===
===Hold left mouse button (button pressed)===
Choose what will happen if the left mouse button is being hold for a longer time (this time can be specified at <font class="keyword">Time until mouse button hold [ms]</font>). The event will be executed immediately (with the mouse button still pressed). With <font class="keyword">use for individual actions</font> you will be able to use the hold button for any action purpose (e.g. 'Hold button on door', etc.). Choosing <font class="keyword">starts the following action</font> you can choose which action will executed after the user has hold the mouse button for a longer time.
Choose what will happen if the left mouse button is being hold for a longer time (this time can be specified at <font class="keyword">Time until mouse button hold [ms]</font>). The event will be executed immediately (with the mouse button still pressed). With <font class="keyword">use for individual actions</font> you will be able to use the hold button for any action purpose (e.g. 'Hold button on door', etc.). Choosing <font class="keyword">starts the following action</font> you can choose which action will executed after the user has hold the mouse button for a longer time.


===Actions===
===Actions===
You can create actions and link them to a key on your keyboard. This link will serve as a hotkey during the game.
You can create actions and link them to a key on your keyboard. This link will serve as a hotkey during the game.

Latest revision as of 19:22, 4 April 2006

Right Mouse Button

Choose what will happen if the right mouse button is pressed. With use for individual actions you will be able to use the right mouse button for any action purpose (e.g. 'Right click on door', 'Right click on button', etc.). activates standard command will set the standard command as current command and activates next command activates the next available command (e.g. you have created three commands: 'Walk to', 'Look at' and 'Use'. Pressing the right mouse button will switch from 'Look at' to 'Use', from 'Use' to 'Walk to' ...). Choosing starts the following action you can choose which action will executed after the user has clicked the right button,(e.g. display or hide the interface).

If with individual execution is selected then the right mouse button will be processed additionally after the action.

Left mouse button

Choose what will happen if the left mouse button is clicked. Choosing starts the following action you can choose which action will be executed after the user has pressed the mouse button. There is always individual execution (for object/character actions) for a left mouse click.

Double click

Choose what will happen if the left mouse button is double clicked. With use for individual actions you will be able to use the double click for any action purpose (e.g. 'Double click on door', 'Double click on button', etc.). Choosing starts the following action you can choose which action will executed after the user has double clicked.

If with individual execution is selected then the double click will be processed additionally after the action.

Time until mouse button hold

Configure the time that is needed to hold the mouse button until the event 'hold mouse button' will be executed.

Hold left mouse button (button released)

Choose what will happen if the left mouse button is being hold for a longer time (this time can be specified at Time until mouse button hold [ms]). The event will be executed after the mouse button has been released. With use for individual actions you will be able to use the hold button for any action purpose (e.g. 'Hold button on door', etc.). Choosing starts the following action you can choose which action will executed after the user has hold the mouse button for a longer time.

If with individual execution is selected then the mouse button will be processed additionally after the action.

Hold left mouse button (button pressed)

Choose what will happen if the left mouse button is being hold for a longer time (this time can be specified at Time until mouse button hold [ms]). The event will be executed immediately (with the mouse button still pressed). With use for individual actions you will be able to use the hold button for any action purpose (e.g. 'Hold button on door', etc.). Choosing starts the following action you can choose which action will executed after the user has hold the mouse button for a longer time.

Actions

You can create actions and link them to a key on your keyboard. This link will serve as a hotkey during the game.