CreateObject

From VisionaireWiki
Revision as of 10:37, 25 October 2008 by Timo (talk | contribs) (New page: ==createObject== Lua Syntax: <pre>createObject(tableId [, parentObject, field], {flags=1, name = "string"})</pre> ===Arguments=== ====tableId==== :'''int''' - Table identifier which...)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

createObject

Lua Syntax:

createObject(tableId [, parentObject, field], {flags=1, 
    name = "string"})

Arguments

tableId

int - Table identifier which defines type of created object.

parentObject

"object path"|"object id"|object - Object where the created object will be added to.If no parent object is given the created object will be added to the game object.

field

int - Data field where the created object will be added to the parent object.

Flags

n/name

The name of the newly created object.

Return Values

None.