Difference between revisions of "CreateObject"

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(New page: ==createObject== Lua Syntax: <pre>createObject(tableId [, parentObject, field], {flags=1, name = "string"})</pre> ===Arguments=== ====tableId==== :'''int''' - Table identifier which...)
 
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==createObject==
 
  
 
Lua Syntax:
 
<pre>createObject(tableId [, parentObject, field], {flags=1,
 
    name = "string"})</pre>
 
===Arguments===
 
====tableId====
 
:'''int''' - Table identifier which defines type of created object.
 
====parentObject====
 
:'''"object path"|"object id"|object''' - Object where the created object will be added to.If no parent object is given the created object will be added to the game object.
 
====field====
 
:'''int''' - Data field where the created object will be added to the parent object.
 
===Flags===
 
====n/name====
 
 
:The name of the newly created object.
 
===Return Values===
 
None.
 

Revision as of 10:48, 25 October 2008