Create and edit all animations of a character wearing the currently selected outfit
Character wearing a suit Character wearing a costume
'feet'-centre of animation
Set 'feet'-centre of this animation allows you to set the point where the feet of a character are. For example, if you send a character to a certain position on the screen he will stop when the feet centre match the destination point.
This animations are played whenever the character is walking. You should align the frames of the animation so that it looks as if the character is always at the same position when playing the animation. A good method to achieve this effect is to try to overlap the heads of the character on the different frames. You have to create an additional frame which is to be shown whenever the character is standing still. Make sure that the direction is set correctly! Use the compass to set the direction in which the character is looking in the animation. The black needle helps to adjust everything exactly.
270° (needle showing to the bottom) means the character is looking "towards the screen". You can find further details on the Animations page.
IMPORTANT: If you emphasise an exact display in the game, all frames of a character animation (animations at talk animations, random animations, character animations and standing animations) should have the same size. If the frames don't have the same size the character could waggle in the game because of rounding errors of the animation position (which can occur because the character is scaled).
These animations are played if a character is speaking automatically. Be sure to set the compass under animation settings correctly. For further information about animations, see Animations.
A random animation is an animation which is played whenever a character is idle (which basically means that the character doesn't move and no character animation is played) for a certain period (between 10 and 30 seconds). The animation, which is going to be played, is chosen by chance. For example you could let the character play with a jojo. You can find further details on the Animations page.
You can only play these animations by using the action part Play character animation. This animation is shown at the current position of the character instead of the character itself. For instance, you could create an animation in which the character reaches out his hand to open a door. You can find further information see Animations.
These animations are played whenever a character is standing. For example you could let the character breathe or blink with his eyes. Be sure to set the compass under animation settings correctly. You can find further details on the Animations page.