Difference between revisions of "AddLink"

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==addLink==
  
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Lua Syntax:
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<pre>addLink(field, linkedObject [, object], {flags=1,
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    flush = true|false})</pre>
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===Arguments===
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====field====
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:'''int''' - The t_links field of the data structure were the object will be added to. The added link is of course a non-parent link. Parent links can only be created with createObject.
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====linkedObject====
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:'''"object path"|"object id"|object''' - Object which will be added to the t_links-field of an object.
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====object====
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:'''"object path"|"object id"|object''' - Object were the linked object will be added to (in the specified field). If no object is given the selected object is used
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===Flags===
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====fl/flush====
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:If true then the pending notifications will be flushed immediately. By default notifications of commands inside a command group will be sent after the group is closed.
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===Return Values===
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None.

Latest revision as of 12:56, 16 August 2009

addLink

Lua Syntax:

addLink(field, linkedObject [, object], {flags=1, 
    flush = true|false})

Arguments

field

int - The t_links field of the data structure were the object will be added to. The added link is of course a non-parent link. Parent links can only be created with createObject.

linkedObject

"object path"|"object id"|object - Object which will be added to the t_links-field of an object.

object

"object path"|"object id"|object - Object were the linked object will be added to (in the specified field). If no object is given the selected object is used

Flags

fl/flush

If true then the pending notifications will be flushed immediately. By default notifications of commands inside a command group will be sent after the group is closed.

Return Values

None.