CreateObject
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createObject
Lua Syntax:
createObject(tableId [, parentObject, field], {flags=1, name = "string", flush = true|false})
Arguments
tableId
- int - Table identifier which defines type of created object.
parentObject
- "object path"|"object id"|object - Object where the created object will be added to.If no parent object is given the created object will be added to the game object.
field
- int - Data field where the created object will be added to the parent object.
Flags
n/name
- The name of the newly created object.
fl/flush
- If true then the pending notifications will be flushed immediately. By default notifications of commands inside a command group will be sent after the group is closed.
Return Values
None.