GetObject

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Revision as of 09:32, 25 October 2008 by Timo (talk | contribs) (New page: ==getObject== Lua Syntax: <pre>getObject(path_or_tuple)</pre> ===Arguments=== ====path_or_tuple==== :'''"string"''' - Path to a Visionaire Object. The path has to start with a table name...)
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getObject

Lua Syntax:

getObject(path_or_tuple)

Arguments

path_or_tuple

"string" - Path to a Visionaire Object. The path has to start with a table name, then follows the object name in brackets ('[',']') - only the game table does not have an object name. Optionally a field name (field type must either be t_link or t_links) can follow after a dot '.'. For t_links fields you must specify an object name in brackets ('[',']'). For t_link fields there are no brackets. Alternatively you can also pass in a tuple with the table id and the object id, e.g. "(0,3)".

Flags

Return Values

visionaireObject
The found visionaire object or an empty object if no object was found.