SetValue
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setValue
Lua Syntax:
setValue(field, value, {flags=1, index = int})
Arguments
field
- int - Data field which will be set.
value
- VARIANT - Value to set. The type of the value must match the type of the field. E.g. if the field type is t_int then the value type must also be t_int.
Flags
i/index
- If specified then an existing list element at the given index will modified. In this case the field type must be of a list-type (t_vint, t_links, ...).
Return Values
None.