CreateObject: Difference between revisions

From VisionaireWiki
Jump to navigation Jump to search
(Removing all content from page)
m (Bot (Edward's framework))
 
Line 1: Line 1:
==createObject==


Lua Syntax:
<pre>createObject(tableId [, parentObject, field], {flags=1,
    name = "string",
    flush = true|false})</pre>
===Arguments===
====tableId====
:'''int''' - Table identifier which defines type of created object.
====parentObject====
:'''"object path"|"object id"|object''' - Object where the created object will be added to.If no parent object is given the created object will be added to the game object.
====field====
:'''int''' - Data field where the created object will be added to the parent object.
===Flags===
====n/name====
:The name of the newly created object.
====fl/flush====
:If true then the pending notifications will be flushed immediately. By default notifications of commands inside a command group will be sent after the group is closed.
===Return Values===
None.

Latest revision as of 11:56, 16 August 2009

createObject

Lua Syntax:

createObject(tableId [, parentObject, field], {flags=1, 
    name = "string", 
    flush = true|false})

Arguments

tableId

int - Table identifier which defines type of created object.

parentObject

"object path"|"object id"|object - Object where the created object will be added to.If no parent object is given the created object will be added to the game object.

field

int - Data field where the created object will be added to the parent object.

Flags

n/name

The name of the newly created object.

fl/flush

If true then the pending notifications will be flushed immediately. By default notifications of commands inside a command group will be sent after the group is closed.

Return Values

None.