CreateObject: Difference between revisions
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==createObject== | |||
Lua Syntax: | |||
<pre>createObject(tableId [, parentObject, field], {flags=1, | |||
name = "string", | |||
flush = true|false})</pre> | |||
===Arguments=== | |||
====tableId==== | |||
:'''int''' - Table identifier which defines type of created object. | |||
====parentObject==== | |||
:'''"object path"|"object id"|object''' - Object where the created object will be added to.If no parent object is given the created object will be added to the game object. | |||
====field==== | |||
:'''int''' - Data field where the created object will be added to the parent object. | |||
===Flags=== | |||
====n/name==== | |||
:The name of the newly created object. | |||
====fl/flush==== | |||
:If true then the pending notifications will be flushed immediately. By default notifications of commands inside a command group will be sent after the group is closed. | |||
===Return Values=== | |||
None. |
Latest revision as of 11:56, 16 August 2009
createObject
Lua Syntax:
createObject(tableId [, parentObject, field], {flags=1, name = "string", flush = true|false})
Arguments
tableId
- int - Table identifier which defines type of created object.
parentObject
- "object path"|"object id"|object - Object where the created object will be added to.If no parent object is given the created object will be added to the game object.
field
- int - Data field where the created object will be added to the parent object.
Flags
n/name
- The name of the newly created object.
fl/flush
- If true then the pending notifications will be flushed immediately. By default notifications of commands inside a command group will be sent after the group is closed.
Return Values
None.