PasteObjects: Difference between revisions

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(New page: ==pasteObjects== Lua Syntax: <pre>pasteObjects(windowName [, parentObject, field])</pre> ===Arguments=== ====windowName==== :'''int''' - Name of the new toolbox. ====parentObject==== :''...)
 
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==pasteObjects==


Lua Syntax:
<pre>pasteObjects(windowName [, parentObject, field])</pre>
===Arguments===
====windowName====
:'''int''' - Name of the new toolbox.
====parentObject====
:'''"object path"|"object id"|object''' - Object where the pasted object(s) will be added to.If no parent object is given the object(s) will be added to the game object.
====field====
:'''int''' - Data field where the pasted object(s) will be added to the parent object.
===Flags===
===Return Values===
None.

Revision as of 09:49, 25 October 2008