PasteObjects: Difference between revisions
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(New page: ==pasteObjects== Lua Syntax: <pre>pasteObjects(windowName [, parentObject, field])</pre> ===Arguments=== ====windowName==== :'''int''' - Name of the new toolbox. ====parentObject==== :''...) |
m (Bot (Edward's framework)) |
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(One intermediate revision by one other user not shown) | |||
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Lua Syntax: | Lua Syntax: | ||
<pre>pasteObjects(windowName [, parentObject, field])</pre> | <pre>pasteObjects(windowName [, parentObject, field], {flags=1, | ||
flush = true|false})</pre> | |||
===Arguments=== | ===Arguments=== | ||
====windowName==== | ====windowName==== | ||
Line 12: | Line 13: | ||
:'''int''' - Data field where the pasted object(s) will be added to the parent object. | :'''int''' - Data field where the pasted object(s) will be added to the parent object. | ||
===Flags=== | ===Flags=== | ||
====fl/flush==== | |||
:If true then the pending notifications will be flushed immediately. By default notifications of commands inside a command group will be sent after the group is closed. | |||
===Return Values=== | ===Return Values=== | ||
;objects | |||
:List of newly created pasted objects. |
Latest revision as of 11:57, 16 August 2009
pasteObjects
Lua Syntax:
pasteObjects(windowName [, parentObject, field], {flags=1, flush = true|false})
Arguments
windowName
- int - Name of the new toolbox.
parentObject
- "object path"|"object id"|object - Object where the pasted object(s) will be added to.If no parent object is given the object(s) will be added to the game object.
field
- int - Data field where the pasted object(s) will be added to the parent object.
Flags
fl/flush
- If true then the pending notifications will be flushed immediately. By default notifications of commands inside a command group will be sent after the group is closed.
Return Values
- objects
- List of newly created pasted objects.