CreateObject: Difference between revisions
Jump to navigation
Jump to search
(New page: ==createObject== Lua Syntax: <pre>createObject(tableId [, parentObject, field], {flags=1, name = "string"})</pre> ===Arguments=== ====tableId==== :'''int''' - Table identifier which...) |
m (Bot (Edward's framework)) |
||
(One intermediate revision by one other user not shown) | |||
Line 4: | Line 4: | ||
Lua Syntax: | Lua Syntax: | ||
<pre>createObject(tableId [, parentObject, field], {flags=1, | <pre>createObject(tableId [, parentObject, field], {flags=1, | ||
name = "string"})</pre> | name = "string", | ||
flush = true|false})</pre> | |||
===Arguments=== | ===Arguments=== | ||
====tableId==== | ====tableId==== | ||
Line 16: | Line 17: | ||
:The name of the newly created object. | :The name of the newly created object. | ||
====fl/flush==== | |||
:If true then the pending notifications will be flushed immediately. By default notifications of commands inside a command group will be sent after the group is closed. | |||
===Return Values=== | ===Return Values=== | ||
None. | None. |
Latest revision as of 11:56, 16 August 2009
createObject
Lua Syntax:
createObject(tableId [, parentObject, field], {flags=1, name = "string", flush = true|false})
Arguments
tableId
- int - Table identifier which defines type of created object.
parentObject
- "object path"|"object id"|object - Object where the created object will be added to.If no parent object is given the created object will be added to the game object.
field
- int - Data field where the created object will be added to the parent object.
Flags
n/name
- The name of the newly created object.
fl/flush
- If true then the pending notifications will be flushed immediately. By default notifications of commands inside a command group will be sent after the group is closed.
Return Values
None.