GetObject: Difference between revisions
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(New page: ==getObject== Lua Syntax: <pre>getObject(path_or_tuple)</pre> ===Arguments=== ====path_or_tuple==== :'''"string"''' - Path to a Visionaire Object. The path has to start with a table name...) |
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Lua Syntax: | Lua Syntax: | ||
<pre>getObject(path_or_tuple)</pre> | <pre>getObject(path_or_tuple [, logWarning])</pre> | ||
===Arguments=== | ===Arguments=== | ||
====path_or_tuple==== | ====path_or_tuple==== | ||
:'''"string"''' - Path to a Visionaire Object. The path has to start with a table name, then follows the object name in brackets ('[',']') - only the game table does not have an object name. Optionally a field name (field type must either be t_link or t_links) can follow after a dot '.'. For t_links fields you must specify an object name in brackets ('[',']'). For t_link fields there are no brackets. Alternatively you can also pass in a tuple with the table id and the object id, e.g. "(0,3)". | :'''"string"''' - Path to a Visionaire Object. The path has to start with a table name, then follows the object name in brackets ('[',']') - only the game table does not have an object name. Optionally a field name (field type must either be t_link or t_links) can follow after a dot '.'. For t_links fields you must specify an object name in brackets ('[',']'). For t_link fields there are no brackets. Alternatively you can also pass in a tuple with the table id and the object id, e.g. "(0,3)". | ||
====logWarning==== | |||
:'''true|false''' - If true (default) a warning will be printed to the log file if the object could not be found. | |||
===Flags=== | ===Flags=== | ||
===Return Values=== | ===Return Values=== | ||
;visionaireObject | ;visionaireObject | ||
:The found visionaire object or an empty object if no object was found. | :The found visionaire object or an empty object if no object was found. |
Latest revision as of 03:15, 2 May 2010
getObject
Lua Syntax:
getObject(path_or_tuple [, logWarning])
Arguments
path_or_tuple
- "string" - Path to a Visionaire Object. The path has to start with a table name, then follows the object name in brackets ('[',']') - only the game table does not have an object name. Optionally a field name (field type must either be t_link or t_links) can follow after a dot '.'. For t_links fields you must specify an object name in brackets ('[',']'). For t_link fields there are no brackets. Alternatively you can also pass in a tuple with the table id and the object id, e.g. "(0,3)".
logWarning
- true|false - If true (default) a warning will be printed to the log file if the object could not be found.
Flags
Return Values
- visionaireObject
- The found visionaire object or an empty object if no object was found.