InsertValue: Difference between revisions
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==insertValue== | |||
Lua Syntax: | |||
<pre>insertValue(field, value [, object], {flags=1, | |||
index = int, | |||
flush = true|false})</pre> | |||
===Arguments=== | |||
====field==== | |||
:'''int''' - A data field which must be of a list-type (t_vint, t_links, ...) where the value will be inserted. | |||
====value==== | |||
:'''VARIANT''' - Value to insert. The type of the value must match the element type of the list field. E.g. if the field type is t_vint then the value type must be t_int. | |||
====object==== | |||
:'''"object path"|"object id"|object''' - Object which contains the list (specified by the field) where the value will be inserted into. If no object is given the selected object is used. | |||
===Flags=== | |||
====i/index==== | |||
:Position (starting with 0) were the value will be inserted into the list. | |||
====fl/flush==== | |||
:If true then the pending notifications will be flushed immediately. By default notifications of commands inside a command group will be sent after the group is closed. | |||
===Return Values=== | |||
None. |
Latest revision as of 11:57, 16 August 2009
insertValue
Lua Syntax:
insertValue(field, value [, object], {flags=1, index = int, flush = true|false})
Arguments
field
- int - A data field which must be of a list-type (t_vint, t_links, ...) where the value will be inserted.
value
- VARIANT - Value to insert. The type of the value must match the element type of the list field. E.g. if the field type is t_vint then the value type must be t_int.
object
- "object path"|"object id"|object - Object which contains the list (specified by the field) where the value will be inserted into. If no object is given the selected object is used.
Flags
i/index
- Position (starting with 0) were the value will be inserted into the list.
fl/flush
- If true then the pending notifications will be flushed immediately. By default notifications of commands inside a command group will be sent after the group is closed.
Return Values
None.