Particles: Difference between revisions

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* [[Particle Force|Force]]
* [[Particle Force|Force]]
**[[Particle Force#Force source (type of power)|Force source (type of power)]]
**[[Particle Force#Strength of the force|Strength of the force]]
**[[Particle Force#Direction of the force|Direction of the force]]
**[[Particle Force#Position of the force|Position of the force]]


* [[Particle Life|Life]]
* [[Particle Life|Life]]
**[[Particle Life#Size of particles|Size of particles]]
**[[Particle Life#Combination color|Combination color]]
**[[Particle Life#Combination colors 0-3|Combination colors 0-3]]


*Handling of the input field for numbers with decimal places
*[[Particle Emitter#Enlargement|Handling of the input field for numbers with decimal places]]
*Handling of the input field for colors
*[[Particle Emitter#Min./Max. color|Handling of the input field for colors]]
*The RYB-range of colours and the HSV-range of colours
*[[Particle Emitter#Min./Max. color|The RYB-range of colours and the HSV-range of colours]]
*Handling of the input field for curves
*[[Particle Life#Size of particles|Handling of the input field for curves]]

Latest revision as of 12:57, 26 March 2006

The particle-systems offer you phantastic possibilities in the range of the "special effects" The basic set of parameters like direction, speed, largeness and color of the particles allow indefinitely many possible combinations for "open on ideas "designer. You can use particles as a foreground or (in the near future) for object-graphics or animations, which can be placed anywhere in your game-rooms/scenery.

17 well.jpg 17 flame.jpg

Examples for possible applications:

  • Weather effects(rain, fog, snow,...)
  • Fire (flames, sparks,...)
  • Water (fountain, waterfall,...)
  • Plasma, force field, laser,...

There are lots of possibilities!